Ohrwurm! (Thanks, Arb – I had called it a ‘brainworm’ – an idea that ironically got stuck in my head – now corrected). It’s a German term for a song that you can’t get out of your head… let’s share.
Here’s mine:
Ohrwurm! (Thanks, Arb – I had called it a ‘brainworm’ – an idea that ironically got stuck in my head – now corrected). It’s a German term for a song that you can’t get out of your head… let’s share.
Here’s mine:
The latest parental fluttering about the pernicious influence of the internet comes to us from Oklahoma’s Channel 9 about how i-dosing is the new ‘gateway drug’ and it’s turning some teens into stoners. (The video can be accessed from the site’s side menu.) The effects of street drugs are always a significant concern so how is it that wave files downloaded from the internet can alter brain function that leads to doing street drugs? Well, it turns out… they don’t. Are we surprised?
From Doctor Steve Novella at Neurologica:
According to the report, teenagers are listening to tracks containing binuaral beats, which alter brain waves and can create a high. There is one piece of information that is conspicuously missing from the (news) report, however. Binaural beats are complete pseudoscience – they don’t work, they don’t affect brain function. You cannot get high from listening to noise.
Thanks, Doctor Steve. Someday, maybe newscasters themselves will take a moment and insist that stories about to be aired actually meet some basic requirement to be true. It might help already overburdened parents from having to deal with more unnecessary stupidity.
Stay up to date on the latest catholic church blame game. Because we know for certain that no blame can be attributed in any way to the institution for aiding and abetting and covering up child abuse by clergy within the church on a global scale, and we know this to be true in spite of incontrovertible evidence to the contrary, we are left wondering: who is to blame? To our rationalizing rescue comes this site where we find we can find out the daily answers here.
Why is computer gaming – at $50 billion a year and growing – so popular?
Games are now starting to compete with the most sophisticated forms of other media, as well as the crudest. And they are taking up an increasingly large amount of our time. I think that this is a big deal. We need to be able to talk incisively about what the medium has to offer, and what its real dangers are, instead of falling back on a vision of games that’s ten year out of date and riddled with cliché.
Why do people fear the effects of video games?
You have this emerging medium which is a lightning rod, a convenient symbol, and something very easily misunderstood. Because of the history of games, there have always been insiders and outsiders. Now, we have a situation in which the experience of one generation is being very rapidly outdated by the experience of the next generation. This fracture is dangerous and it presents enormous challenges: in this sense, people are right to see large and real social concerns in games. But most critics haven’t yet managed to open up a productive or realistic debate, because they tend to start from a position that is not based in the reality being lived by most users of new media, but rather in fears based on a few exceptional cases.
Read the entire article here and find out Tom’s picks for his best FiveBooks and FiveGames here.